This page animates the insertion procedure, or bumping procedure, of the classical Robinson-Schensted algorithm.
To start, you need an input permutation.
This can be obtained in two ways.
First, you can have the page generate a random permutation.
To do that, enter the size of the desired permutation in the first textbox.
Instead, you can enter a permutation, for example, 2 5 3 6 4 1, in the second textbox.
To do that, list the numbers of the permutation, separated by spaces.
The easiest way to run the animation is to press Enter while in the textbox in which you have placed your input.
The first time you press Enter, the page will start the animation.
After that, it will do the next step.
You can press Enter while in the middle of an animation step, to go on to the next step.
If you press Enter after the animation is completed, this will start a new animation.
If you want go to a different input while still in the middle of a previous input, you can enter your information into one of the textboxes, and then press the Start Animation button to the right of that textbox.
After that, click the adjacent "Next Step" button, or return focus to the textbox.
Then, you can continue the animation by pressing Enter, as above.
You can alter the speed of the animation using the dropdown menu.